Battle System Move Chart
Oct 23, 2016 22:11:00 GMT -5
Post by Ice on Oct 23, 2016 22:11:00 GMT -5
Bellow are the charts for the battle system moves and attack damages. Please make sure to take a look at the Battling Rules and Rank HP/SP pages.
Pack battle moves chart:
Pack battle moves chart:
Move | Rank Usable By | Stamina Cost | Special Effects | Description |
Front Paw Swipe | Pup | 5 | N/A | Hit your opponent's head with your paw. |
Play Dead | Pup | 5 | Usable only if your HP is at half or less. | Go limp under your opponent's paws. When they relax, get up and take them by surprise. Does not cause any damage. |
Killing Bite | Subordinate | 10 | Kills opponent. CAN ONLY USE WITH OPPONENT'S PERMISSION! | Bite down on your opponent's neck until you feel their life force cease to exsist. |
Front Paw Blow | Subordinate | 10 | N/A | Smash your paw onto your opponent's head or body. |
Tail Yank | Subordinate | 10 | Stuns opponent for 1 turn. | Grab your opponents tail, yank, and bite down hard. |
Hind Kick | Subordinate | 15 | Usable only on a wolf that's not focused on you. | Kick at distracted opponent with your hind legs. |
Leap & Hold | Subordinate | 15 | Can't be hurt (by other wolves) while using. | Leap onto your opponents back and push them down to the ground with your weight. |
Ramming Hit | Subordinate | 15 | Will do an extra +3 damage if wolf is not focused on you. | Run at your opponent with full force and ram into them with your head or body. (can't be used as the first move when battling) |
Teeth Grip | Young Official Rank | 15 | Can only be hurt by front paw moves while using this move. Damage inflicted depends on dice. 1, 2; works for one turn. 3, 4; works for two turns. 5, 6; works for three turns. | Grab your opponent's ear, tail, leg, and don't let go. |
Rear & Hit | Young Official Rank | 20 | Will do an extra +5 damage if wolf is not focused on you. | Rear up and hit your paws onto your opponent's side with a powerful force. (May knock them off balance if they are not focused on you) |
Scruff Shake | Official Rank | 25 | Stuns opponent, roll the dice to see for how many turns. 1, 2, 3; one turn. 4, 5, 6; two turns. Warning: Kills pups! | Grab onto your opponent's scruff and shake them violently. It will leave older wolves dazed but will break a pup's neck. |
Duck & Twist | Official Rank | 25 | Cancels the effects of Teeth Grip and Leap & Hold. Does not deal any damage. Can't be used in succession. | When your opponent has you pinned down, roll over back onto your paws and catch them off guard. Does not cause damage, is a distracting move. |
Jaw Snap | Official Rank | 25 | Stuns/"Distracts" opponent for 1 turn. This is only a bluff move and does not deal any damage. | Snap at your opponent's neck and/or skin with a powerful jaw. Does not cause damage, is a distracting move. |
Damage dealt by each rank:
*Loners use the Subordinate damage and moves.
**Healers, Novice Healers, and Elders use the Sub. damage and moves.
***Nursing Females use the Young Off. Rank damage and moves.
Pack only moves:
Under Construction
Healers cannot use Pack Moves
Damage dealt by by each rank:
Under Construction
Healer only moves:
Healer moves are only usable if the wolf that needs to be healed has an HP of ½ or less and are only usable by Healers
Healers cannot heal rogues, loners, or "rival" pack wolves.
Rogue only (battle) moves:
Damage dealt by each rank:
*t = turn(s). Remember that both wolves in battle get injured when the move Jaw Lock is used.
Most rogue moves cause more damage than regular pack moves since they supposedly more "tough" than the packs.
Move | * Pup | ** Sub. | *** YOR | OR | EOR | SOR & Beta | Alpha |
Front Paw Swipe | 2 | 5 | 7 | 8 | 10 | 11 | 13 |
Front Paw Blow | - | 7 | 8 | 9 | 11 | 13 | 15 |
Tail Yank | - | 2 | 4 | 6 | 8 | 10 | 12 |
Hind Kick | - | 4 | 6 | 12 | 14 | 14 | 18 |
Leap & Hold | - | 6 | 9 | 11 | 13 | 14 | 15 |
Ramming Hit | - | 3 | 5 | 7 | 9 | 11 | 14 |
Teeth Grip | - | - | - | 9 | 11 | 13 | 15 |
Rear & Hit | - | - | - | 10 | 13 | 14 | 16 |
Scruff Shake | - | - | - | 5 | 7 | 8 | 10 |
**Healers, Novice Healers, and Elders use the Sub. damage and moves.
***Nursing Females use the Young Off. Rank damage and moves.
Pack only moves:
Under Construction
Healers cannot use Pack Moves
Damage dealt by by each rank:
Under Construction
Healer only moves:
Move | Rank Usable By | Stamina Cost | Special Effects | Description |
Quick Patch Up | Novice Healer | 10 | Restores 5 HP to chosen wolf. | On the spot healing using cobwebs and/or moss to cover up open wounds during battle. |
Moderate Rescue | Novice Healer | 15 | Restores 7 HP to chosen wolf. | Use cobwebs to patch up wounds and feed poppy seeds to ease the pain. |
Major Revive | Healer | 20 | Restores 9 HP to chosen wolf. | Use cobwebs, moss, a mixture of herbs, and thoroughly lick the wound to help it heal. |
Healers cannot heal rogues, loners, or "rival" pack wolves.
Rogue only (battle) moves:
Move | Rank Usable By | Stamina Cost | Special Effects | Description |
Cub Trip | Cub | 5 | N/A | Run in front of your opponent and crouch down, causing them to trip over your little body. |
Nip | Cub | 5 | N/A | Nip and/or bite down on your opponent's pelt. This move is rarely used by older wolves in battle. |
Quick Trip | Novice | 10 | Stuns/"Distracts" opponent for 1 turn. This is only a stalling move and does not deal any damage. | Trip opponent with your paw. |
Front Paw Strike | Novice | 10 | N/A | Strike your paw onto your opponent's head or body with a strong force. |
Jaw Lock | Novice | 15 | Roll the dice to see how many turns both wolves are locked together. 1, 2, 3; one turn. 4, 5, 6; two turns. | Lock jaws with your opponent. Both wolves earn an equal amount of damage during how ever many turns are rolled. |
Head Bash | Novice | 15 | Will do an extra +5 damage to a wolf not focused on you. | Ram your head into your opponent's side or flank. |
Tackle | Novice | 15 | May be used fore multiple turns. Roll the dice to see for how many turns. 1, 2, 3, 4; no extra turns. 5, 6; 1 extra turn. | Jump on your opponent and hold them down with your weight. Has a high chance of failure, and depending on the dice roll, your opponent has a chance of wriggling free. |
Overturn | Warrior | 20 | N/A | Run your head beneath your opponent's limb and try to knock them off balance by quickly raising your head up from under them. |
Rib Slam | Experienced Warrior | 20 | Stuns opponent for 1 turn. | Rear up on your hind legs and slam your forepaws into your opponent's side to knock the wind out of them. Makes it difficult to breath and may knock them to the ground. |
Skull Clasp | Second | 25 | May stun opponent, roll the dice to see for how many turns. 1, 2; no extra turns. 3, 4, 5; one turn. 6; two turns. | Knock your opponent to the ground with your and clasp your jaws around their head. Depending on the dice roll, your opponent has a chance of wriggling free. |
Damage dealt by each rank:
Move | Cub | Nov. | YW | W | EW | Sec. | Dom. |
Cub Trip | 5 | - | - | - | - | - | - |
Nip | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Front Paw Strike | - | 7 | 9 | 11 | 13 | 15 | 17 |
*Jaw Lock | - | 1t: 3 2t: 5 | 1t: 4 2t: 6 | 1t: 5 2t: 7 | 1t: 6 2t: 8 | 1t: 7 2t: 9 | 1t: 8 2t: 10 |
Head Bash | - | 6 | 8 | 10 | 12 | 14 | 16 |
Tackle | - | 8 | 10 | 12 | 13 | 15 | 18 |
Overturn | - | - | - | 13 | 15 | 17 | 19 |
Rib Slam | - | - | - | - | 10 | 13 | 16 |
Skull Clasp | - | - | - | - | - | 10 | 13 |
Most rogue moves cause more damage than regular pack moves since they supposedly more "tough" than the packs.